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here is much better version of my sprout box
I still looking fot "faster" settings
this was rendered over 40 hours :-(
current settings are :
global_settings{
assumed_gamma 1
ini_option "Quality=11"
ini_option "Radiosity=yes"
ini_option "Antialias=yes"
ini_option "Sampling_Method=2"
ini_option "Antialias_Threshold=0.1"
ini_option "Jitter=no"
ini_option "Antialias_Depth=3"
radiosity{recursion_limit 3 brightness 1.2 normal on}
max_intersections 255
max_trace_level 255
photons{count 20000 gather 20,100 autostop 0}
}
sky_sphere{pigment{gradient y color_map{[0 color blue .6][1 color rgb 1]}}}
light_source{<-30,30,-30>color rgb 1 photons { reflection on refraction on }}
object{
Platform()
texture{
pigment{color rgb 1 transmit .95 }
finish{
ambient -0.3
diffuse 0.8
specular 0.1
roughness 0.1
metallic
brilliance 1
reflection_type 1
reflection_min 0.0
reflection_max 1.0
conserve_energy
}
}
interior{ior 1.5}
photons {target 1.0 reflection on refraction on }
}
and some parts of output attached
any ideas what could it speed up without loosing quality ?
ABX
--
#local A="000114120001121034130151142153134064180060195"#local B=0;#macro G()
#declare B=B+1;val(substr(A,B,1))#end#local S=seed(1);light_source{10,1}blob{
threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local V=<
3.5-G(),G()-2.5,-1>;#local X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
-1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local Y=Y+
1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}
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Attachments:
Download 'platform.jpg' (52 KB)
Download 'OUT.TXT' (4 KB)
Preview of image 'platform.jpg'
![platform.jpg](/povray.binaries.images/attachment/%3C3ae7d3dc%40news.povray.org%3E/platform.jpg?preview=1)
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